Odyssey Interactive’s transparent prototype process aims to prevent an Omega Strikers repeat
Developer Odyssey Interactive unveiled a new project in development called Byte Breakers, and it's calling on players to decide if it lives or dies.Soliciting feedback is nothing new, and some studios have community groups that help guide a game's development. But Odyssey is intentionally looking to avoid a repeat of its debut title Omega Strikers, which shut down last year just four months after its full launch.Omega taught the studio "the risks of keeping things under wraps for too long," said co-founder Richard Henkel. By being more transparent, it hopes to draw more interest (and by extension, more feedback) to its future work.Henkel and co-founder Dax Andrus further explained the studio has multiple prototypes in the works. By letting players try an extremely early…
Read moreRespawn’s Star Wars Jedi franchise tops 40 million players
According to EA's Laura Miele, the Star Wars Jedi franchise has amassed over 40 million players in its nearly five-year lifetime.Miele revealed the milestone during an investor presentation (spotted byVGC) and said EA's entire run of Star Wars games has topped $5 billion in net bookings.Based on those metrics, she claimed EA has "delivered some of the highest quality and best-selling Star Wars games of all-time."It's unclear how this translates to sales for Respawn's action-adventure franchise. In fact, EA has been rather cagey when discussing the commercial performance of 2023's Star Wars Jedi: Survivor, which just arrived on last-generation console hardware (PlayStation 4 and Xbox One) today.
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Spiders devs to strike after alleging mismanagement, ‘growing instability’
Update: In a statement provided to Insider Gaming, a Spiders representative called the allegations from STJV "false and even accusatory."The statement went on to say the claims "in no way" reflect the studio's day-to-day work life, and attack Spiders' reputation. It also affirmed management's commitment to "open and constructive social dialogue.""Spiders’ employees are the heart of the studio," the statement concludes, "and we are determined to maintain an inclusive and stimulating working environment in which every talent can flourish and of which we can all be proud."That statement also notes that leadership is aiming to negotiate with staff over the studio's working conditions by the end of the week.Original story (…
Read morePatch Notes #2: How does the game industry survive beyond 2025?
We're back, and I mean that in a very literal sense. We've just returned from Gamescom 2024 where this (rather fatigued) editor had a wonderful time catching up with old faces and new.Most of our week was spent flitting between the business areas, chatting all things video games with developers, publishers, studio leaders, and pretty much anybody PR would let us in a room with. Our ongoing Gamescom coverage is right here, so do tuck in.Outside of the show, the flags were cracking, the bratwurst was sizzling, and the Kolsch was flowing. I know, because that's pretty much all I could hear from my hotel room in Alter Markt. Yes, I chose to slap myself in the middle of a market square bustling with interlopers whose sole purpose in life was to prevent me from sleeping. Yes, it w…
Read moreNorth Beach Games opens Prague studio to support itself and smaller devs
Publisher North Beach Games is going international and opening a new studio over in Prague.The offshoot will be headed up by creative director and CTO Sam Edwards, along with general manager Tomáš Pšenička. Its core team will work directly in Prague, while some staff will be working remotely.Chiefly, North Beach's new team is tasked with creating and supporting more survival crafting games. This duty extends to assisting smaller third-party studios by providing them a "technical, design, and art resource.""it is the company’s mission to…empower the world’s best independent developers with the support and resources they need to create and successfully launch games worldwide," wrote North Beach.
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Physical games can help drive digital sales, says Maximum Entertainment CEO
What's the best way to buy a game, physical or digital? According to Maximum Entertainment CEO Christina Seelye, the two can help each other equally.Talking to Game Developer at Gamescom, she explained that selling physical versions of a game can help get more eyes on a title, particularly online. Amazon and in-person stores like GameStop go a long way, and that attention can spread to digital stores like Steam and PlayStation Network.Seelye noted Maximum itself has shown this "time and time again…there is no cannibalization." Citing the choice to release a physical collection of the Five Nights at Freddy's games, she claimed doing so helped digital sales for those individual games go "up and up and up."
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Owlcat Games opens third-party, narrative game-focused publishing label
Another publishing label from an indie developer has entered the fray, this time from Owlcat Games. The Warhammer 40,000: Rogue Trader studio formed a label with a focus on narrative-driven titles.These games don't have to be RPGs, but must still "emphasize strong storytelling, rich characters, and immersive worldbuilding." For more "gameplay-first" titles with multiplayer focus, Owlcat indicated those would fall under its separate META publishing label.After self-publishing Trader and Pathfinder: Wrath of the Righteous, the studio wanted to help teams in similar situations. Its ultimate aim is to "deliver new, exciting experiences akin to what we as a studio aim to create ourselves."
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New studio, Outer Haven Games, formed by Scopely and Unity alums
Former developers at Scopely and Unity have together to found the new studio, Outer Haven Games.Stationed in California, the five-person team is already in development on its debut project, an RPG by the name of Techno Infierno. It's also currently hiring for an art director and development engineer.Heading up the respective product and business end of Outer Haven are Austin Ashcraft and Stephen Fong. Ashcraft helped launch and grow Star Trek: Fleet Command at Scopely, while Fong headed up Unity's business and strategy department.Meanwhile, Dead Space and Call of Duty: Advanced Warfare writer Chuck Beaver, Scopely narrative designer Kevin Cullen, and Voodoo Detective musician Eric Ackerman make up the studio's core creative talent.Outer Haven marks the third new studio to sp…
Read moreMixed reality dev Mixrift secures $1.6 million in pre-seed round
Mixrift, a new studio specializing in games for the Meta Quest and Apple Vision Pro, has raised $1.6 million in a seven week long pre-seed funding round. With its new money, the developer is looking to create "in-demand" games for mixed reality devices.Three firms were singled out as leading the charge on the investment: Outsized Ventures, SOSV, and Underline Ventures. The two Ventures co-lead the funding.According to Mixrift co-founder/CEO Bobby Voicu, the funding will help it further "rapidly prototype games" that get published and solicit player feedback and improvement.The press release notes that mixed reality has still yet to gain proper mainstream traction. Mixrift wants to make games with easy to understand mechanics that could effectively court a more casual au…
Read moreRespawn makes tweaks to Apex Legends’ controversial battle pass changes
Weeks after revealing a set of changes to Apex Legends' battle pass, Respawn is making adjustments in light of criticism from players.In the original set of changes, seasons would be split in two, and players would pay $10 or $20 (depending on the pass) for the premium track. With the new update, which was announced on X, the split model won't change, but players can earn AC to buy premium passes once again on September 17.Before that point, they can get the premium pass by completing "simple in-game challenges" that'll roll out with the first half of Season 22 on August 6."We recognize we could've handled the changes better," said Respawn. "That's on us."As show below, battle passes are now split into four tiers: free, Premium (which …
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